ABSTRACT

This chapter uses the metaphor of dance to describe what we do with technology and what technology does to us. First it offers an overview and analysis of different aspects of dance, including embodied experience, rhythm, social interaction, and technological mediation. It discusses what this means for understanding our daily use of technologies, now understood in terms of movement: as users of technology we are not only embodied and technological but also moving and social beings. It is shown that this is also true for so-called “virtual” technological practices such as computer games and virtual worlds, and it is argued that postphenomenology of technology has paid too little attention to these aspects. Furthermore, it is argued that technology is not only a tool but also becomes a co-dancer and even a choreographer of our movements. This thought is also connected to Noë’s idea of strange tools. Proposing to extend Foucault and influenced by emerging literature on the nexus between choreography and thinking about technology (especially Parviainen), the chapter finishes with the question concerning the kinetic normativities in our technological culture.