ABSTRACT

This chapter introduces an effects-driven socio-technical systems design as a method of translation. It discusses one way that the idea-practice-translation model may be translated into a practical method that can be used to translate ideas and co-construct organizations. While Hertzum and Simonsen offer their model as an approach to development of IT systems, the effects-driven socio-technical systems design approach to translation is offered as a general model and method that may be used to translate ideas into socio-material assemblies in organizations. The translation process - and thus phase 1 in the model - starts with a translator noticing an idea and introducing it in the local ecology of humans and nonhumans in the organization. Now if the translation and sociotechnical construction process are successful, an assembly consisting of an actor-network of people, their interactions and performances, supporting artifacts and a narrative about the assembly that explains it, will have been constructed.