ABSTRACT

You will have noticed that the FPS character already makes noises. However, this is not using the sounds that were created in FMOD. This is because we have not yet integrated the two together.

In this chapter, we’ll see how to add the FMOD Integration Package, and configure Unity to use the FMOD project that was created earlier.

We still won’t hear our own sound effects until we turn off the Unity audio listener, modify the code, and add an FMOD listener to the Scene.

The chapter will then: