ABSTRACT

You can complete a game without leaving Unity, but if you want to have interactive sound and music, you’ll need to be able to code.

Coding and sound design are two distinct skill sets, and many sound designers have little to no coding experience – and a Game Engine bears little resemblance to a DAW.

For projects that remain in the Game Engine, they will have to work with an audio programmer, who will configure the interactivity and integrate the sounds within the game.

However, this can make testing out the sound difficult, and the designer will not be able to easily try out and experiment with different approaches.

An alternative solution is to use Audio Middleware. These applications are designed specifically to create and configure interactive audio, which can then be integrated with the Game Engine.

In this chapter, we’ll look at the Audio Middleware solutions available (including FMOD, Wwise, Fabric and Elias), and show how to register, download and install the necessary software.