ABSTRACT

Our game is almost complete; we just need to add a few finishing touches.

At the moment, there’s not really much of an indication that the player has found a pickup. It would help to add an audible cue – and that’s easy enough.

However, we now have quite a lot happening in our mix, and it’s easy for the pickup sound to get lost. We could use Mix States to solve this, but another approach is to use Sidechaining to “duck” the music when the pickup sound plays.

Sidechaining is a very powerful feature in FMOD – as we’ll see, it can be used to control almost any Effect parameter.

In this chapter, we will: