ABSTRACT

Games can be played in any setting, including classrooms, and offer many ways to learn. They provoke interest by presenting content in ways that students immediately understand. They set up situations that demand strategy and problem solving. They allow the player to act and see the consequences of actions. They teach that failure is inevitable and that can learn from mistakes. In ancient Greece and Rome, just as, games were a way to improve the physical skills of coordination, the intellectual powers of planning and strategy and the social values of teamwork. From medieval times, chess provided training for strategy, patience and cunning. The computer game can set a task that needs just a little more skill and judgment than before. Complex digital games require their players to develop new skills and to build detailed understanding of the gaming environment, its characters, capabilities and stories.