Embodied learning is essential for gaining some skills, such as sports or driving. Embodied learning involves experiencing and controlling one’s body interacting with a real or simulated world. The aim is that physical feedback and bodily actions support learning. Embodied learning can be applied to explore aspects of physical sciences, such as friction, acceleration and force, and to understand one’s own body and health. Embodied learning comes from self-awareness of one’s own body — its movements, biomedical measurements, limits and interactions with the world. The educational technologist Seymour Papert developed a notion of ‘body syntonic’ learning. The idea is that children learn about geometry and mechanics by directing their own bodies to create shapes and movements. In a study of body syntonic science learning, university students wore sensors on their hands that detected position and orientation.