ABSTRACT

Some primary schools introduced Logo into their curriculum in the early 1980s, at a time when the British government provided funds to enable every primary school to purchase a half-price computer. Logo offered the opportunity for children to write their own computer programs. The use of Logo requires children to think in terms of movement by distance and turning through angle. This chapter considers four case studies of the introduction of Logo, how this was planned, implemented and what the outcomes were. These are: the use of a programmable toy in the reception class, a developmental programme for children aged 5 to 7 years, using Logo with a concept keyboard and a floor turtle, and progressing to screen-based Logo, the introduction of Logo to a Year 5 class in a 9 to 13 middle school, and the use of Logo with a Year 6 class by an advisory teacher.