ABSTRACT

Stories in their various formats are tested in various ways, such as the test audience screening of movies, beta versions of games, and reading and sharing of test book chapters. Many choices at the early creative stages of any concept execution are often made by a group of experts, while the review of a more finalised product, such as a test screening is based on the interpretation of a test audience's response. When developing games, the user and interaction design aspects make it essential to have functional tests with users involved throughout the process. The reasons for creative projects getting sidetracked is not necessarily a terrible premise, core concept, story or design, but because of the exclusive, often-hidden knowledge the creator, designer and developer have accumulated as part of the process from early research and concept development. Storytelling and story experiences share a balance of intrigue and accessibility.