ABSTRACT

Augmented virtuality finds the user interacting mainly with the virtual world but with that world enhanced by the real world. The importance of stereo sound was covered in the prior section, but audio for extended reality (XR) goes well beyond the innovation of merely having separate audio channels for the left and the right ears. As a profound mixture of numerous earlier forms of media, XR owes abundant historical debts. Audiovisual and moving image media – animation, cinema, television, and video games – all inspire feelings of a sort of illusory world through manipulation of the human senses. It is possible to understand the history of art and media as a series of attempts to get closer and closer to the object itself – to go inside of media until we become part of it ourselves as observers from within the fictional world, if not active participants in the story.