ABSTRACT

Cine-Virtual Reality (VR) provides a cognitive, emotional and physical experience for the audience, placing them inside the shoes of the characters and providing them with directorial agency. Since emotional agency emphasizes the secondary emotions within the audience, there is an internal conflict between emotion and story detail – a conflict that causes tension and a sense of narrative engagement within the audience. While some directors want to control the narrative experience, others want to entrust the audience to shape their own experiences within the narrative by allowing the audience to self-edit with directorial agency. Western storytelling likes to control the audience's interaction with the narrative. Audiences are to only think about the ideas and images that the storyteller has crafted and arrive at the same conclusions that the storyteller intends. VR is a unique medium because instead of just watching or listening to the story, the audience lives the story.