ABSTRACT

This chapter outlines the influence of the pre-digital era of László Moholy-Nagy, Norman McClaren, Oskar Fischinger and Delia Derbyshire, in the creation of electroacoustic scores within the environment of a game engine. Case study illustrations include the game scores And the Birds Sang, Tale of a Great Sham(e)Text and Questioning the Elements. The processes employed in the production of the case studies are inspired by the Deleuzian concept of Temporal Space, which is discussed in relation to the possibility of presenting time in audio–visual material as a simultaneous present that passes and as a preservation of the past.