ABSTRACT

This chapter investigates to which degree the book’s description of two-dimensional visuals can be applied to three-dimensional visual forms and to moving images. It concludes that many of the structures described in the book can be applied to three-dimensional objects such as sculptures, toys and everyday objects, with the important exception that three-dimensional objects do not build in a point of view but leave the viewer free to explore the work from different angles, provided the display of the work does not prevent them from doing so. The narrative processes in moving images are of course represented by actual movements rather than by vectors and moving images can also realize a range of conceptual processes, especially in animation, but they do so in a dynamic fashion, for instance by actually assembling an analytical structure in front of the viewer’s eyes. Interactional and compositional structures are dynamically represented in moving images, as the camera can move to a different angle or distance during a shot, and as actors can turn to the camera during a shot, so changing ‘Offers’ into ‘Demands’.