ABSTRACT

This chapter defines digital humanities and outlines its main elements and methods. The first section addresses the three basic components that make up digital humanities projects and then describes the activities through which these components operate in a project workflow. The second section begins by defining both digital and humanities to understand their intersection. Two examples demonstrate the ways in which humanities research can be analyzed to create a digital project workflow. The examples include text-analysis, documents that need remediation into data formats, data mining for visualizations, mapping, 3-D modeling, audio analysis, topic modeling, and network graphs in order to touch on the majority of approaches that will form digital humanities research.