ABSTRACT

As processing speeds and bandwidth for web presentation have increased, three-dimensional models of things—objects, buildings, environments, etc.—have become a part of digital humanities research work. The online game industry fuels a significant portion of economic and cultural activity, and some of the tools developed for those platforms also can be used for scholarly research. Virtual models often draw on existing evidence or documents to recreate a historic site or monument. Photogrammetry makes three-dimensional representations from physical objects for study and exhibit. These projects are labor-intensive but can have compelling results. They contribute to the preservation of archaeological sites and the speculative recreation of lost or invisible features of the world of cultural heritage.