ABSTRACT

Each person acknowledges being entertained with high-quality filmmaking, yet they all seem to latch onto different aspects of the story. Many films explore the “angsty person walking” trope—a character walks through an environment while indicating a particular emotion. Audiences follow the character’s exploits, but nothing of consequence happens. Emotions tend to become the focus while the cause-and-effect relationship between the character’s actions, decisions, and the circumstances responses are devalued. Crafting a character who changes over time by interacting with the environment is the first step in creating a great audience experience. Placing characterization as central to storytelling process means that the internal and the external must have equal and opposite reactions.