ABSTRACT

This brief section, which appears between chapters, is a case study in thinking with things. To understand the embodied learner, a closer look at a particular artifact or type of object can illuminate the interaction that evokes inquiry and learning. In this case, the focus is on an undergraduate class, “Designing the Future World,” designed to promote active learning and the integration of social and environmental issues with design thinking and prototype construction. The Interlude describes the class, with its hands-on in class exercises, the learning exercises that give students a task that involves an action outside of class, and the course project, which calls on students to identify an issue important to them, propose a product or activity that addresses the problem, create a prototype, and present their project at an open house.