ABSTRACT

The focus of this chapter is on the six dimensions of involvement/immersion in game environments, analysed alongside five dimensions of heritage authenticity. Their examination reveals the existence of notable parallel conceptualisations in role-playing game studies and heritage studies. The conclusion drawn here with regard to role-playing in historical settings assumes that the feeling of heritage authenticity is intertwined with the feeling of immersion in all but one layer. The so-called ludic involvement, aka immersion into game, constitutes the exception, as it has no counterpart in heritage authenticity. Consequently, Chapter 1 creates a dual model of authenticity+immersion to direct the analysis of historical role-enactment in further chapters.