ABSTRACT

This chapter explores how alternative digital methods which encourage participation can engage people in discussions around their neighbourhoods' future. It sets out to address planning engagement methods that fall short of genuinely engaging people on their terms. The chapter explores whether a digitally enabled method could inspire the sharing of place-meaning and encourage deeper involvement in place-making. As digital technologies have pervaded through society, games have become increasingly digital. Initially digital games were accessible through gaming arcades; however, with the cost and size of computing falling, people could play these games at home. The deployment and evaluation of JigsAudio raised insights into combining drawing and talking as core, accessible features of a participatory platform. It demonstrated how creative digital tools can enhance citizen's sharing and expression of their visions for their local area, but also the importance of the attention that is given to the type of comment that will be received when various modes of participation are promoted.