ABSTRACT

In this chapter, we examine the rationalities and technologies of discipline constitutive of the activities. We present how the partial confinement in time and space, facilitating diversion of movement and attention of young people, becomes intertwined in formation of rules and structures of the games, as well as how normalizing sanctions trains and models the conduct, actions and bodies of young people. Such assemblage of disciplinary technologies is premised by social relations in community, formative of Midnight football.