ABSTRACT

Serious restrictions on polygon counts and scene complexity, the lack of critical lighting features such as raytracing and global illumination, and limited abilities to properly render refractions, reflections, and subsurface scattering these were some of the main shortfalls that kept real-time rendering out of mainstream VFX workflows. Virtual production relies on relatively recent developments in three main categories: light-emitting diode (LED) technology, the marriage of physical and virtual cameras, and the improvements in real-time rendering and game engines. This is where 3D and real-time rendering help unlock the full potential of virtual production. It is also worth mentioning that not all virtual production studios offer a full LED volume setup, and such a setup is not always necessary. So far, the authors looked at the advantages of virtual production. Virtual production completely upends the VFX timeline, as it basically shifts the work from post-production to pre-production.