ABSTRACT

While superficially the music in video games might on occasion appear similar to film and television music, it often has profound differences. In terms of its production and structure it can be dissimilar, particularly if it is so-called “dynamic music” that reacts to developments in the gameplay initiated by the player. The highly popular video game Plants vs. Zombies (2009, PopCap) is premised upon the repetitive looping of music that is endemic in video games. Yet rather than simply reacting to gameplay, the music actually articulates gameplay through controlling game time and the situation facing the player.