ABSTRACT

This chapter applies the Lit (literature) model of critical game theory. It argues that the focus of radical politics should not be victory for one’s radical ideology at the national level, but rather the establishment of substantially self-governing radical communities (“counterhegemonic enclaves”). That focus will lead to a greater role for constructive, Evo drives in radical politics, and a lesser role for destructive, Entro drives. The first game in the chapter, Bodiless Programs, between two altruistic players, features a suboptimal randomized programmed solution (mixed Nash), along with a highest joint value Evo project solution in which they both flourish. The second game in the chapter, We’re Equal, between an egoistic and an altruistic player, features a program solution that coincides with the highest joint value project solution, but in which existing laws inhibit the realization of that solution. In the third game, Divergence, between a sadistic and a masochistic player, there is an entropic (Entro) program solution that gives the masochist the most painful outcome, along with two evolutionary (Evo) project solutions that give both players their most-flourishing or second most-flourishing outcomes. In the fourth game, Elite Secession, between an egoistic and a masochistic player, there is a suboptimal randomizing program solution (mixed Nash) and a highest joint value Evo project solution that gives a collectively better though less-than-ideal outcome to the players.