ABSTRACT

This chapter continues the application of the Lit (literature) model of critical game theory. The focus turns to the examination of how radical experiments in self-determination, as well as more centrist forms of politics, may work better if power-seekers are able to identify and acknowledge their tendencies toward neurodivergence. The first game in the chapter, Fugazi, between an altruistic and a masochistic player, features a program solution that is second-best for the altruist and third-best for the masochist, along with a highest joint value Evo project solution in which the players do somewhat better collectively. The second game in the chapter, Us, between two masochistic players, features a suboptimal, randomizing program solution and a highest joint value project solution in which the players receive their second-best and first-best outcomes. and that involve the best outcomes for both players. In the third game, Neurodivergence Rules, between an altruistic and a sadistic player, there is a program solution that is first best for one and second best for the other, along with an evolutionary project solution that also gives both players first-best and second-best outcomes. In the fourth game, The Verdict, between a sadistic and a masochistic player, the Entro program solution leads to pain for the masochist, while the Evo project solution that gives the players first-best and second-best outcomes.