ABSTRACT

This chapter presents a series of interactive narrative works in the form of digests, arranged chronologically. Each digest contains a brief description, an informal analysis of the most relevant characteristics and finally a comparison with the analysis model according to the general scheme proposed in the introduction: a story world (i.e., a logical model of the story environment with the agents’ behaviour rules and the story state format), the database of dynamic elements (i.e., the agents’ behaviour scripts or narrative units), the engine (i.e., the software that arranges the actual plot and possibly automates the database), the display (i.e., media and conventions for participation). The selection is necessarily limited, but is intended to provide both a historical overview of a significant period of interactive storytelling development and an overview of different genres (from hypertext to interactive performance).