ABSTRACT

Sound work for games specifically requires a very different architectural studio design culture than the ones that have been inherited from music and film post-production. Studios with direct lines of sight to the rest of the team, studios with room for, and design for, equal collaborators to sit in the same sweet spots as the hallowed-mix-position of a single point, and so on. However, these studios are rarely commissioned, and even more rarely built. Workarounds are needed until this architectural revolution moves forward to accommodate the real working practice of video-game sound designers, and some methods of getting outside of the studio prison are explored here in this chapter. The remote work revolution of the pandemic has perhaps enabled us to leap-frog this entire problem of studio architecture, by bringing a democratic levelling of collaboration and inter-connection through video calls, reserving in-person studio work for mixing and mastering work, more akin to that of sound-post for film.