ABSTRACT

Spatial audio tended to be approached cautiously by both developers and consumers in its early days, nowhere more so than in video-game development where embracing new technologies can sometimes be seen as a large investment with little to no actual audience capable of playing back the sound that is created in its intended format. With the wider adoption and success of various formats of spatial audio, the landscape has changed and video games are now at the forefront of a form of exaggerated spatial sound practice whereby audiences are ready for, receptive to, and fully expectant of fully realized 3D environments and spectacle.