ABSTRACT

Feedback is another critical element in video-game-development work, and in particular how that feedback is planned and received can be vital to the successful running of a video-game audio production. Being derailed by unforeseen and unplanned feedback can be a major pitfall, so being aware of any problems and issues that may be occurring with the audio design of a project can be achieved by bringing in fresh critical ears at various cadences throughout a game’s development.