ABSTRACT

Imagine a recording session with jazz great Duke Ellington and his orchestra. Members play off of one another through the subtle collaborative interchange of rhythm, dynamics, and improvisational phrasings – except for one band member. Due to the limitations of available hardware, this is how traditional CG visual effects have operated for the past three decades, where many critical creative decisions are made outside the primary iterative process. Along with a survey of existing virtual production tools within a game engine, it is also valuable to enumerate how virtual production in real-time can enhance traditional visual effects workflows. An obvious benefit of real-time technology is the ability to render photoreal images in a fraction of a second. Another feature of game engines that is often overlooked: Cinematic design through simulation. For visual effects professionals, iteration can be a double-edged sword.