ABSTRACT

Unity Technologies and its use in virtual production is detailed and examined in Chapter 25. Collaboration tools are discussed, such as Unity’s Real-Time Engine Editor that allows teams to see what a final rendered framed shot will look like through a scene camera. Virtual production specific cameras in Unity are defined and examined, and their scenario-dependent usage explained. Live Capture – a Unity-provided tool, interfaces with motion capture hardware, manages performance takes, and connects to other applications – is explained. How to use it for previews of captured data as animation clips, managing connections and data streams between sources, and managing versioning is studied – the importance of which is explained. World building is given special consideration, with a detailed discussion of asset workflow and storage and terrain tools such as SpeedTree. All things camera in Unity are covered, from lighting to real-time rendering, through to live set compositing. Particular attention is given to Ziva’s powerful uses in rendering photographic and realistic people, animals, and creatures. The reader will walk away with a complete understanding of Unity’s role in all aspects of virtual production.