ABSTRACT

For our first advanced game project, we’ll be looking at point-and-click adventures. This genre of game combines the storytelling from our earlier Interactive Story project with a more open-ended flow, with players taking direct control of a character to freely move and interact with people and objects in the environment. With no set linear path but rather needing to adapt to the player moving around and making decisions in any order of their choosing, this is a step up in complexity when compared to previous projects. Here, we’ll follow the story of Avery trying to get her bandmates ready for a concert while wandering around town, meeting different characters and dealing with many objects. In around three hours, we’ll end up with an adventure story full of interactive components and a framework for tracking progress through the story.