ABSTRACT

Providing substantive feedback in a timely manner is the albatross of assessment. Inevitably, the challenge of feedback comes up somewhere around the beginning of November. Some educators have taken to “gamification” as a form of providing instant feedback, in which students earn badges for mastering content and can progress through learning stages, or “level up,” in their learning objectives based on recent assessments or assignments, much like they would in a video game. Research into assessment models confirms and extends the classroom observations: feedback from multiple peers is more effective than feedback from one expert, such as a teacher. It is time to give targeted global feedback to the entire class instead of specific feedback to individual students. The chapter provides some tools for frequent feedback. When teachers give students verbal feedback, whether in a one-on-one conference or as an audio memo in a document, students listen.