ABSTRACT

Make-believe play is a semiotic language for expression and communication, a cybernetic, cognitive-affective mechanism for regulating the level of emotional arousal as well as a social mechanism for regulating interpersonal relationships. It is a product of culture. It is an instrument for learning and development. A formal definition of the concept of make-believe play is proposed. The main types of play bug-busters can be logically derived from this definition. These play bug-busters remove or weaken bugs and enable the players to restore their ability to mobilize corrective feedback. A list of emotion-balancing play techniques is proposed. Play therapy moves are carried out by various techniques, listed in the chapter, in individual, group or family sessions. This genre of play therapy is partly directive.