ABSTRACT

Character design is the casting of virtual characters that are required by the story. The design should express life in a still image. A well-designed character will speak to the animator itself. Posing is essential to both, good feature-length and limited TV animation. There should be only one or two major poses per scene. The model sheets should give a hint how to pose characters and facial expressions. The posing has a lot to do how a character will move in animation. Action analysis will serve as a vehicle for introducing and building the character. The way of acting through animated characters is not, as in modern acting, through understatement but by Expressionist acting, a short-lived theatrical style popular in Germany for some time. In Asia, facial expressions are more restrained than in the Western world. In the meantime, thanks to the development of 3D computer animation, facial expression has become top priority.