ABSTRACT

Presently, the scientific knowledge of, and how, skills learned in a virtual environment are transferred into the real world environment is limited. There are a few studies concerning the physiological, behavioural and technical differences between simulated environments and reality (e.g. Boer et al., 2000), but the field of training transfer remains a source of ambiguity. In an early experiment, Kozak et al., 1993) stated that the ability of simulators to transfer training into real world environments was ineffective. However, the trainees being tested did learn something but were unable to transfer it into the real world environment. He acknowledged that these findings might be due to barriers imposed by the technological limitations of the time. In contrast with Kozak's findings, a more recent investigation (Rose et al., 2000) revealed similar levels of post-training performance in the real world when training a task in a simulator and in the real world. With caution, the authors suggested that the transfer of training experienced in the experiment might not occur when training an alternative task.