ABSTRACT

Vector drawing did not exist until the era of computers; vector illustration was the firstborn of the digital media. Also known as object-oriented software, it utilizes a very different approach to image making than bitmap software because it is geometry based, not pixel based. Images are made up of geometric descriptions of points, lines, and shapes and their relative positions, rather than a large collection of pixels. A benefit of this mathematical approach to image making is that elements can also be rotated, skewed, and re-colored quickly. More significantly, when images are resized, there is no change in the clarity of the forms. Although some of its tools can be frustrating to learn, when the goal is to create strong, colorful, and graphic imagery with precise control, digital illustration has few competitors. Along with image-editing and digital painting, vector illustration is the third side of the digital image triad. For artists and designers, deciding on which software to use requires understanding the nature of the project they are working on and the strengths and weaknesses of each kind of software. When you use digital media programs intelligently, you will be able to solve problems more effectively.