ABSTRACT

This chapter describes the activity of role play in a nutshell, aim of the activity, need of the activity, time required for the activity, how the activity works and the advantages of the activity. This activity brings a key event or era alive via role-play. It aims to involve all students in acting out a vital scenario and contributing to the class, and to highlights the important nuances - often spatial - inherent in diplomacy. The tables in the classroom are moved to create an imaginary map of Europe, or the world, or whichever other area is under the spotlight. Each table represents a country, and the students, perhaps in groups of two or three, are allocated a specific country to play. The spatial dimension to this set-up is exciting, provocative and full of possibilities, and students will gain important insights into the group dynamics of diplomacy or other types of history. This type of role-play obviously has endless variants.