ABSTRACT

Digital technologies, media, and modes of interaction also re-situate agency by framing users of digital media as designers, producers, and consumers of it rather than mere causal actors upon it. In a world shaped by digital information flows, agency is transformed along several dimensions, from gaming to drone operation. In the analog world, such ethical issues are more difficult to conceive: agency and the ethicality of action were linked tightly to physical causal interaction. The case study and thought experiment in this chapter focus on self-contained electronic memorials.