ABSTRACT

This chapter explores games and gameplay as culturally relevant forms of creative and experiential systems as well as aesthetic expression that facilitate play and exploration. The medium of play and games provides a particularly favourable environment to enact pedagogical innovation. Relevant attributes and elements that motivate engagement in gameplay are unpicked based on existing models, concepts, and theories, such as Flow, Self-Determination Theory (SDT) and Fogg’s theory. An example of how game elements can be mapped against the autonomy aspect of SDT is discussed towards a strategic and intentional design around the use of games as triggers for engagement and action.