ABSTRACT

The actual physical space of an exhibition, works in concert with the exhibition's content and 2D design. Space is not a static medium, but is active in the creation and development of meaning. Tracking and timing (T&T) studies have long been used to evaluate pacing and exhibition engagement. This chapter considers the impact of museum fatigue. The findings from the T&T and museum-fatigue studies should be on the minds of every exhibition team, but the real question centers on the use of this information and how it can inform the approach to 3D design. The chapter also considers the general accessibility of museum exhibitions, which is useful to frame the conversation in terms of Universal Design (UD). Once visitors are in an exhibition space, they need to be pulled through. This is where the content and design, both 2D and 3D, work together to lead visitors through the experience at a consistent pace.