ABSTRACT

Trevor Jones has scored films and television programmes for the majority of his career, but he has also worked in the ‘third arm’ of the screen-media industry, video games. His first such score was for the Electronic Arts game Marvel Nemesis: Rise of the Imperfects (2005), the first (and ultimately only) game arising from a partnership between Marvel and Electronic Arts. Although he had not previously scored a game, Jones was well versed in this sort of narrative world, having written music for conversions of graphic novels and comic-book heroes with unusual special abilities – From Hell (2001) and The League of Extraordinary Gentlemen (2003), respectively – in the preceding four years. His only other games work came in 2007, on a project named Zelda Ruin, for which he was commissioned to score a demo of the game created to try to secure funding for development of the full product. Jones’s approach to working in this area of audio-visual scoring, including his compositional processes and practices, is evaluated through consideration of these two projects and the resources in the Trevor Jones Archive that relate to them.