ABSTRACT

Human emotions affect the way people approach and solve problems, which is clearly a function of rhetoric, and in this case, persuasive design. How people choose to design or use a productor whether to even use it or depends on emotionally driven creative ways of solving problems. Explosive Ordnance Disposal (EOD) robots already imitate human behaviors just by the nature of their tasks, even when they are teleoperated field machines with low-level artificial intelligence. Robot forms, or embodiment, have been categorized into four appearance-based groups, such as anthropomorphic, zoomorphic, caricatured and functional. Although other social cues besides appearance impact the human tendency to anthropomorphize a robot a degree of humanlikeness in robotic form affects how people interact with robots, and can establish social expectations about interactions and abilities. The social characteristics of human pedagogy can also be an effective method to build robot intelligence, if the robot can learn from fewer examples and then generalize strategies to other situations.