ABSTRACT

This chapter reviews two options for incorporating simulation practice into e-learning: low-fidelity simulation and guided mental practice (GMP). It reviews the background theories and the effectiveness of GMP. The chapter explores that technology-supported mental practice within training programs, such as GMP, are feasible and potentially effective means of improving motor skills. It describes how games and simulation can be designed to support e-learning practice. Within e-learning, the term interaction is used interchangeably with practice, to describe any element of a training program that solicits a response from learners. Although video games are often regarded as toys, they can be a powerful learning tool that is fun and therefore improves extrinsic motivation. Alternatively, mental practice can improve both cognitive and psychomotor performance, although the e-learning instructional design community has yet to capitalize on the potential. Overall, effective practice activities have the potential to expand the capabilities of e-learning to enhance complex and highly technical skills.