ABSTRACT

This chapter explores the origins of Ernest Edmonds' abstract interactive generative artworks and paintings produced between 2000 and 2015. The works discussed reveal new ways of audience engagement enabled by interactive digital technology. They include pieces, such as Kyoto (2001) and Heron (2002), that made the initial concepts of the first Video Constructs, Fragment and Jasper, interactive. Other interactive works discussed are those that respond to the environment and are displayed in urban contexts, such as Tango Tangle (2006), or public art that took the Communications Game concepts further, such as the Cities Tango series (from 2009). This exploration takes us as far as very recent works that respond to audience active participation through physical movement or access to networks, such as the Shaping Form series (from 2007), Shaping Space (2012), Colour Net (2012) and Cities Tango 2 (2015). The chapter also considers a key collaboration between Edmonds and sound artist Mark Fell in the early 2000s.