ABSTRACT

The Western Roman Empire fell at about the same time as the game of chess was introduced in Western India, around the fifth and sixth centuries. This, perhaps the earliest game that pretended to represent elements from real-life conflict, and where canned strategies and tactics could be compared, or tested empirically, came to Europe in the ninth century. In several ways chess represents a superior real-life modeling game over the ones introduced by Von Neumann because of something the game theorists refer to as utility. Utility is essentially the payoff(s) the games' participants receive, and profoundly influences the selection of strategies. Chess comes closer to modeling real life than the single-utility games because it's not always readily apparent which strategy the other players will adopt, because it's not always readily apparent which payoff they are seeking to attain. Current risk management software tools primarily deal with the first two of these major processes: risk identification and quantification.