ABSTRACT

Environment is a key component in creative problem-solving (CPS) with play as a binding agent. Environment is defined as the physical place in which we are making something, designing or otherwise engaged in a creative process. The traditional design fields of architecture, landscape architecture and urban design, as well as those of applied and fine art, have a studio culture that contains both the space and the patterned behavior ongoing in that space. A studio environment process has patterns of behavior that are different from traditional teaching and practice cultures as direct results of the process itself. Studio is the place where the theory, process, methods and skills are brought together to construct a story, argument, position, strategy, etc. in a spatial format that reflects the CST Matrix, space, culture and time aspects of community. Innovation and novelty can both solve a problem and advance the dialogue to distinctly new and different levels, referred to by Soja as 'thirdspace'.