ABSTRACT

Graeme Kirkpatrick nicely enumerates the form of a videogame: Like baroque dramas, their ostensible, symbolic content diminishes in proportion to understand them to be saying something impossible. The quality of the videogame rests on the combination of factors noted in the aforementioned axioms and which take into account specific aspects of genres. However, the quality is determined by other factors such as the balance between the striations or structuring of gameplay and the capacity to go smooth through deterritorialisations and reterritorialisations in the event of play; the diagramming of force- and sterile-signs; the capacity to advance the apprenticeship and the relation therein of artist to apprentice; the kinds of realism the game diagrams. The importance of these different elements differs according to the genre and game. The quality of the game can only be judged by assessing the different elements as they relate to the specific assemblages including the players.