ABSTRACT
Now that we have some background information on the various development tasks that need to be done and a basic overview of how to approach these, it is time to get our development environment configured and get to know our way around it. It is a common mistake to try to learn every aspect of a development tool in one go; as a result, in this chapter, we will focus on the basics that we need to know in order to get started with our game project. As we need to know more about either Unity or PlayMaker we will add to our knowledge base at that time, rather than try to get our heads around all of it right now. Just as creating games is an iterative development process, so too is learning the tools and techniques. Each new piece of knowledge will stand on the foundation of some previous piece that we have already gotten a good grip on. With these ideas in mind, in this chapter, we will focus on
Getting and Installing Unity 3D
The User Interface of Unity 3D
Game Objects and Their Components
Projects and Scenes
Getting and Adding PlayMaker to Our Project
The User Interface of PlayMaker
Finite State Machines in Design and Implementation