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      Chapter

      2.5D—Simulating a 3D Look in a 2D Game
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      Chapter

      2.5D—Simulating a 3D Look in a 2D Game

      DOI link for 2.5D—Simulating a 3D Look in a 2D Game

      2.5D—Simulating a 3D Look in a 2D Game book

      2.5D—Simulating a 3D Look in a 2D Game

      DOI link for 2.5D—Simulating a 3D Look in a 2D Game

      2.5D—Simulating a 3D Look in a 2D Game book

      ByDavid Vinciguerra, Andrew Howell
      BookThe GameMaker Standard

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      Edition 1st Edition
      First Published 2015
      Imprint Routledge
      Pages 26
      eBook ISBN 9781315719009
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      ABSTRACT

      An optical illusion is when you look at one thing but your brain perceives it diff erently than it actually is. By understanding the way the human eye distinguishes

      the distance of objects we can trick the player of our game into thinking the two-dimensional game they are playing is actually a three-dimensional game. In the world of game design this technique is called 2.5D. 2.5D uses two-dimensional images in such a way that they create the illusion they are moving in a threedimensional space. Before computer technology allowed designers to create fully three-dimensional games, 2.5D was a common technique used to simulate a 3D environment. Before starting, however, we must have a basic understanding of how we perceive objects in the world. Figure 6.1 simulates two objects in a 3D space.

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