ABSTRACT

This chapter explores what the first-person shooters (FPS) brings to the transmedia structure of World War II, and also examines the history of World War II in gaming and the role played by games in developing the cultural narrative of World War II. It is important to note that gamers themselves considered the elements such as the significance of space and weaponry crucial to what makes World War II a particularly ideal scenario for the FPS. Medal of Honor offers a range of perspectives and physical locations throughout a selection of campaigns from World War II, in contrast to the highly concentrated representations of the American soldier's experiences of specific moments. Medal of Honor may have set the bar for World War II FPSs, but it is generally acknowledged to have suffered a decline in both popular and critical acclaim, possibly a consequence of the pressures of releasing a game roughly every six months.